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A Half Life 2 Serious Role playing server, Created by Marine Crab.
 
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 CCA guide!

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The Soul Blades (TSB)
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The Soul Blades (TSB)


Posts : 8
Join date : 2012-02-16

CCA guide! Empty
PostSubject: CCA guide!   CCA guide! EmptyWed Feb 22, 2012 4:26 am

This guide is to help units when they first join the CCA.

First. Read this on about Civil Protection. http://half-life.wikia.com/wiki/Civil_Protection - Admin Crab.

Table of contents

1. Fear RP for an RCT
2. Fear RP with VOID units
3. What each division does
4. How ranks perform and act
5. Off-duty actions

1. First off is fear RP for an RCT, you can use this as a basis for later on, remember though, up until 01 you fear an angry EpU+ no matter what.

RCT: They are your friends, they will help you through this.
04: They just made it out of your shoes, respect them.
03: They have experience and know what to do, seek guidance from them when needed.
02: They seem to be mindless drones that will kill others without another thought, stear clear.
01: They are created to call you out on every mistake, scared.
EpU: They have no emotion! Scared! (If in own division fear them more, this is for later on ranks)
OfC: They can give you a bronze X, be scared of them!
DvL: Has no emotion and answers to the SeC herself! /VERY SCARED/!
SeC: Shit yourself!

2. Second on the list is fear RP around VOID units.

These units can between the norm of unit punishment, /any/ VOID member can give you a black mark and are untouchable when in VOID duties, not even a DvL can interfere. (The SeC can) You fear them no matter what when they are watching you, and they are always watching.
If you have the mis-fortune of running into the VOID OfC or DvL, you should run and hide, they may will act oddly, but they are have the power and ability to rip you apart both mentally and physically. You should try to get away from them when they're pissed no matter what rank you are... assuming you're not the SeC that is.

3. This section will take me some confirmation... sorry about that.
GHOST: They handle patrol, it is their main goal and only goal. They deal with socio-stability.
HELIX: They handle medical procedures, they'll heal injured units but not citizens.
GRID: They handle mechanical procedures, if something in the city breaks, they'll be fixing it in about a week. (Not really, depends on the object)
BLADE: They are the advanced mechanical division, they work on things that are a little more experimental then GRID.
VOID: These guys are always watching, they punish units that don't do their job correctly.
PLAUGE: They test experimental stuff that GRID or BLADE made.

4. This brings us to how ranks perform and act in a few situations.

We'll start with the scared RCT.
  • RCTs are scared of beatings, they'll do it, but hesitantly, it'll take you a bit to get used to it, at least 10 beatins, or making it to 04.
  • RCTs fear killing a person, they'll do it if ordered to, but will be /very/ hesitant, they'll need time to calm down after any and all kills.
  • The average RCT will tremble at an angry 03, they're very scared of punishment.
  • Most RCTs will be annoyed with the restrictions put before them, they'll share their woes with fellow RCTs only, in fear of being beat themselves.


Here's the fresh 04.
  • They're getting used to delivering beatings and will do so without hesitation.
  • You'll still want to puke after killing someone, but you won't, it'll clog up your mask's filter.
  • When seeing someone die in a punishment you'll be shaken, you'll want to turn away at the last second and marvel at how others can calmly kill. (Same for RCT)
  • 04's now know who can punish you, they'll now know that 01s can tell HC on them, but only HC and EpUs from their own division can hurt them.
  • 04's will be grateful for getting a break with the restrictions, but are unaware of the dangers of patrolling alone in this world.
  • 04s are 100% loyal by now.


Then comes the trained 03.
  • Beatings are nothing by now, infact you might /enjoy/ some beatings, depends on if the citizen pissed you off.
  • You'll be shaking after killing someone and will feel like you have no emotion, you'll need a break before going back to patrol.
  • You'll start to get used to seeing someone die, it'll take you 10 witnesses of amputations to get used to it. (Or promotion)
  • 03s are less concerned about 01s telling HC on them, but when an EpU+ gets pissed, you'll be scared, very scared.
  • By now you'll think you're getting let loose too fast, you'll be scared of that fateful day where you authorize amputations.
  • You are now slightly brain washed and augmented, only slightly though, you're still human.


Now the dreadful 02.
  • By now beating citizens is nothing, you think nothing of it.
  • You'll need to get used to killing citizens quickly, but you won't. It'll take time, time you don't have. By 20 kills as this rank you'll be used to killing. (Or promotion as always)
  • 02s are used to seeing death, they'll not care if someone dies next to them unless it was their buddy.
  • You're still scared of an angry EpU+ but you won't care for them otherwise. (Scared of HC though)
  • By now you think you have your restrictions under control, you're perfectly fine.
  • You match an 03's brain washing and augmenting amount, no change here.


Now the "emotionless" 01.
  • Must I say anything on beatings?
  • You no longer care for killing someone.
  • You go "Meh" in your head everytime you see someone die.
  • By now you don't fear an angry EpU, but you fear an angry VOID or HC.
  • You're fine with restrictions.
  • You are now brain washed heavier and depending on division have been stripped of most emotions... You also lost your balls. (Sewn up vagina and cut off boobs for female)


Then the killer EpU.
  • Nothing to be said on beatings.
  • You /like/ killing.
  • EpU's will /enjoy/ seeing death.
  • You don't fear OfC's, but you do DvLs and the SeC.
  • Not a care in the world for restrictions.
  • You're now augmented slightly heavier.


The strict OfC.
  • Nothing to be said on beatings.
  • You only feel the joy of killing and the need to improve you division.
  • The DvL is your best friend, the SeC is someone you hang out with from time to time.
  • You /love/ what you're allowed to do, but you have responsibilities now.
  • You are more robot than human.


The thoughtful DvL.
  • Nothing to say on beatings.
  • They no longer feel joy in killing, only making their division the best.
  • You speak with the SeC often, no worries.
  • Perfection with your restrictions.
  • More robot than human.


The UU representative, the SeC.
  • He's an asshole
  • Asshole
  • Listens to his or her DvLs and VOID with the utmost respect.
  • Can do everything
  • Robo-cop.
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